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Slightly Dark But Still Visible RP - A dark RP rip-off

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Post  Meshiest Wed Jan 02, 2013 6:47 pm

What is planned:
  • Class Management System
  • Default Classes
  • Weapon Shipment Handling
  • Interactive Element Ownership Management
  • Client Doesn't Have To Be Downloaded Might have to download
  • Using Brick Buying GUI For Item Buying Management
  • Preventing TMBI for being used
  • Puppies Kittens
  • Custom Player List GUI
  • Excrement/Urinary/Waste Disposal System


People in Charge Of Development:
  • Meshiest - Currently Everything...

If you want to help, just say what you are making...
PM me a "Category.cs" that is fully independent

If you want anything to be clarified (because you don't have a clue about what it is) comment with a quote

Please suggest more reasonable things for Slightly Dark But Still Visible RP


Last edited by Meshiest on Wed Jan 02, 2013 6:54 pm; edited 2 times in total

Meshiest
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Post  Ipquarx Thu Jan 03, 2013 9:59 pm

What exactly are you looking for in all these different systems? I would be happy to help, but I gotta know what I'm trying to make.
Ipquarx
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Post  Meshiest Fri Jan 04, 2013 1:35 am

Ipquarx wrote:What exactly are you looking for in all these different systems? I would be happy to help, but I gotta know what I'm trying to make.
What do you mean? I'm looking into making something that can be like the DarkRP for gmod

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Post  Ipquarx Fri Jan 04, 2013 11:40 am

Class Management System
Default Classes
Weapon Shipment Handling
Interactive Element Ownership Management
Client Doesn't Have To Be Downloaded Might have to download
Using Brick Buying GUI For Item Buying Management
Preventing TMBI for being used
Puppies Kittens
Custom Player List GUI
Excrement/Urinary/Waste Disposal System
What in SPECIFIC are you wanting from all the different systems, what EXACTLY do you want each one of them to do?
Ipquarx
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Post  Meshiest Fri Jan 04, 2013 12:18 pm

Ipquarx wrote:
What in SPECIFIC are you wanting from all the different systems, what EXACTLY do you want each one of them to do?

I'm planning on making everything triggered by the brick buying gui- I will tell you more when I'm back on my desktop

Class Management System - Being able to choose jobs and have them do special things (eg. Gun Dealer/Cook) ALSO making adding classes easy
Default Classes - Having classes that are set by default (eg. Citizen/Mayor/Civil Protection)
Weapon Shipment Handling - Making special items (for each item) that will have their name be "Shipment of ____ / Remaining: __"
Interactive Element Ownership Management - Owning doors and vehicles, also being able to share them and have public doors
Might have to download client - Somethings we can not put into the brick buying gui, but I hope we dont have to make a client.
Using Brick Buying GUI For Item Buying Management - Making "Item Bricks" that spawn items when you place the brick (I just finished this)
Preventing TMBI for being used - Would have to request a disable, pointless for now...
Kittens - Pet support and AI for pets/guards
Custom Player List GUI - Color coded playerlist GUI by jobs, Also sorted by Loading players and not loading players (this might be what you have to download, but it will be optional)
Excrement/Urinary/Waste Disposal System - Peeing, pooing, however I don't think we will do this...

Is this what you want?

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Post  Ipquarx Fri Jan 04, 2013 2:25 pm

That's great, thank you.
Ipquarx
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Post  Meshiest Fri Jan 04, 2013 6:23 pm

Ipquarx wrote:That's great, thank you.
sorry for the confusion Razz

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Post  Smallguy Mon Jan 07, 2013 11:37 pm

Please, if you're making a DRPG ripoff then make it less of a grind.
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