RPG - A text/gui based RPG
Elite Square :: Blockland :: Projects
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RPG - A text/gui based RPG
This will be both single player and multiplayer
--Vitals
Health Points
Magic Points
--Leveling
Level
EXP
--Attributes
Strength
Dexterity
Agility
Endurance
Intelligence
Wisdom
Strength (STR)
Every point raises Health Points by 1
Every point raises Physical Base Damage by 2
Endurance (END)
Every point raises Health Points by 5
Every point raises Health Regen by 0.2 per minute
Dexterity (DEX)
Every point raises Physical Base Damage by 1
Intelligence (INT)
Every point raises Magical Base Damage by 2
Every 4 points raises Magic Points by 1
Wisdom (WIS)
Every point raises Magic Points by 1 except for every fourth point
Every point raises Magic Regen by 0.04 per minute
Every point raises Magical Base Damage by 1
--Statistics
Base Health
Base Magic
Health Regen
Magic Regen
Physical Attack Base Damage
Magical Attack Base Damage
--Character
Inventory
Armor
---Other Stuff---
+PVP
+Monsters
+Monster Adding API
+Item Adding API
+Admin Panel
+Battle Log
+Gui
+Multiplayer
THIS HASNT BEEN FULLY THOUGHT OUT, I WILL BE ADDING MORE
The code will be fully defined at the top
Example from Functions_Stats:
Currently,
only honor and I are working on this...
Progress:
Code: ??%
Completed:
Statistics and Attributes
Incompleted:
Monsters
Inventory
Market
GUI: ~30%
Completed:
Info w/ statistics and Attributes
Incompleted:
Everything else
Will type out the rest later (future plans)
Putting everything into python and making it from a website!
Planning:
GUI
People owning their own web servers
Python on webserver
--Vitals
Health Points
Magic Points
--Leveling
Level
EXP
--Attributes
Strength
Dexterity
Agility
Endurance
Intelligence
Wisdom
Strength (STR)
Every point raises Health Points by 1
Every point raises Physical Base Damage by 2
Endurance (END)
Every point raises Health Points by 5
Every point raises Health Regen by 0.2 per minute
Dexterity (DEX)
Every point raises Physical Base Damage by 1
Intelligence (INT)
Every point raises Magical Base Damage by 2
Every 4 points raises Magic Points by 1
Wisdom (WIS)
Every point raises Magic Points by 1 except for every fourth point
Every point raises Magic Regen by 0.04 per minute
Every point raises Magical Base Damage by 1
--Statistics
Base Health
Base Magic
Health Regen
Magic Regen
Physical Attack Base Damage
Magical Attack Base Damage
--Character
Inventory
Armor
---Other Stuff---
+PVP
+Monsters
+Monster Adding API
+Item Adding API
+Admin Panel
+Battle Log
+Gui
+Multiplayer
THIS HASNT BEEN FULLY THOUGHT OUT, I WILL BE ADDING MORE
The code will be fully defined at the top
Example from Functions_Stats:
- Code:
//----------------------------------------
// Statistic and Attributes
//----------------------------------------
//
//Let %var1 = ListOfStatistics;
// %BaseHealth = getWord(%var1,0);
// %BaseMagic = getWord(%var1,1);
// %HealthRegen = getWord(%var1,2);
// %MagicRegen = getWord(%var1,3);
// %BasePhysicalDamage = getWord(%var1,4);
// %BaseMagicDamage = getWord(%var1,5);
//
//Variable
// %BaseHealth SPC
// %BaseMagic SPC
// %HealthRegen SPC
// %MagicRegen SPC
// %BasePhysicalDamage SPC
// %BaseMagicDamage
//
//----------------------------------------
//
//Let %var1 = ListOfAttributes;
// %STR = getword(%var1,0);
// %DEX = getword(%var1,1);
// %INT = getword(%var1,2);
// %WIS = getword(%var1,3);
// %LVL = getword(%var1,4);
// %EXP = getWord(%var1,5);
//
//Variable
// %STR SPC %DEX SPC %INT SPC %WIS SPC %ATT SPC %EXP
//
//----------------------------------------
// List Of Functions
//----------------------------------------
//
// RPG_CalcStatistics(%var1)
// -Calculates the Statistics from a list of attribute levels
// -Returns ListOfStatistics
//
// RPG_RaiseAttributeLevel(%var1,%var2)
// -Raises the level of an attribute
// -Returns ListOfAttributes
//
// RPG_CanRaiseAttributeLevel(%var1,%var2)
// -Checks if the Attribute can be raised one level
// -Returns True/False
//
// RPG_GetAttributeLevelCost(%var1)
// -Returns the amount of exp required to level an attribute
// -Returns Number
//
// RPG_RegenStatistics(%var1)
// -Adds Health and Magic based on regen rates
// -Returns ListOfStatistics
//
//
//----------------------------------------
Currently,
only honor and I are working on this...
Progress:
Code: ??%
Completed:
Statistics and Attributes
Incompleted:
Monsters
Inventory
Market
GUI: ~30%
Completed:
Info w/ statistics and Attributes
Incompleted:
Everything else
Will type out the rest later (future plans)
Putting everything into python and making it from a website!
Planning:
GUI
People owning their own web servers
Python on webserver
Elite Square :: Blockland :: Projects
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